{"id":1925,"date":"2024-11-15T18:16:19","date_gmt":"2024-11-15T18:16:19","guid":{"rendered":"https:\/\/vfxcorner.com\/?p=1925"},"modified":"2025-01-02T05:23:23","modified_gmt":"2025-01-02T05:23:23","slug":"the-craft-of-look-development-with-sari-rodrig","status":"publish","type":"post","link":"https:\/\/vfxcorner.com\/index.php\/2024\/11\/15\/the-craft-of-look-development-with-sari-rodrig\/","title":{"rendered":"The Craft of Look Development with Sari Rodrig"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"1925\" class=\"elementor elementor-1925\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-60a26ab elementor-section-boxed elementor-section-height-default elementor-section-height-default parallax_section_no qode_elementor_container_no\" data-id=\"60a26ab\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-ffa472b\" data-id=\"ffa472b\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-e8c075b elementor-widget elementor-widget-text-editor\" data-id=\"e8c075b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><strong>Sari Rodrig<\/strong> is an <em><strong>Environment Look Development Supervisor<\/strong><\/em> at <strong>Walt Disney Animation<\/strong> Studios.<\/p><p>\u00a0<\/p><p>Her career has taken her from an internship at Pixar to key roles at top studios like Blizzard Entertainment and Method Studios, all of which have shaped her into the artist she is today.<\/p><p>\u00a0<\/p><p>Sari has worked on projects like <em>Moana 2<\/em>, <em>Wish<\/em>, and <em>Strange World<\/em>, bringing each world to life with her unique eye for texture and detail.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e646b3c elementor-widget elementor-widget-text-editor\" data-id=\"e646b3c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>During your time at the School of Visual Arts, you were trained in a specific pipeline for animation. How did the pipeline you experienced there compare to the one you were introduced to at Pixar?\u00a0<\/h4><p>\u00a0<\/p><p>Pixar was my first major internship, and my second internship overall. I would say as an intern it was a pretty steep learning curve. I really only started learning about 3D and computer arts in general at school, so I had very little experience with software. I am thankful that my schooling prepared me for an internship like Pixar. And while we were using production assets and the pipeline for the internship, we weren\u2019t on any show in particular. Our overall tasks were to learn different areas of Pixar\u2019s pipeline and create small projects based off of that curriculum. It was very beneficial to see how a major studio operates.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6776852 elementor-widget elementor-widget-video\" data-id=\"6776852\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;video_type&quot;:&quot;vimeo&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<iframe class=\"elementor-video-iframe\" allowfullscreen allow=\"clipboard-write\" title=\"vimeo Video Player\" src=\"https:\/\/player.vimeo.com\/video\/900336314?color&amp;autopause=0&amp;loop=0&amp;muted=0&amp;title=1&amp;portrait=1&amp;byline=1#t=\"><\/iframe>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-18fc9ca elementor-section-boxed elementor-section-height-default elementor-section-height-default parallax_section_no qode_elementor_container_no\" data-id=\"18fc9ca\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-aae89dd\" data-id=\"aae89dd\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-f68393d elementor-widget elementor-widget-text-editor\" data-id=\"f68393d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>We\u2019ve seen artists from various backgrounds transition into look development roles. Are there other roles within the animation industry that can lead to look development? How can students at animation schools prepare themselves to pursue a career in look development while they\u2019re still studying?<\/h4><p>\u00a0<\/p><p>I would say that modeling and lighting are the two most common areas of the industry that I see artists transition to look from. With more studios using Houdini, I can see FX dipping into look as well. At school, it is very useful to learn the basics of texturing instead of jumping straight into a texturing package, like Substance Painter, for example. Gaining a clear understanding of diffuse, bum\/displacement, specularity, and roughness channels are crucial to succeeding in look regardless of what studio you step into.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-62f29b5 elementor-widget elementor-widget-video\" data-id=\"62f29b5\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/www.youtube.com\\\/watch?v=f5s_iDl8_qA&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c23abcc elementor-widget elementor-widget-text-editor\" data-id=\"c23abcc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>Could you explain the role of a Look Development Artist and how it differs from texture work in terms of responsibilities and creative challenges?<\/h4><p>\u00a0<\/p><p>A look development artist is responsible for applying surfacing\/material qualities on a 3D model. Texture painting alone often refers to the development of texture maps that are used to plug into a shader. Look development encompasses making texture maps and applying them to shader(s). Sometimes look can be responsible for things like groom and procedural instancing (such as xgen). Overall, look development is a multistep process.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f386ca9 elementor-widget elementor-widget-text-editor\" data-id=\"f386ca9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>You\u2019ve worked on major projects like Moana 2, Wish, and Strange World. What were the most significant challenges you faced while developing the environment look for these films?<\/h4><p>\u00a0<\/p><p>Overall, I would say the main challenges are balancing hitting art direction with keeping workflow simple and time constraints. Often towards the end of any project, there is a \u201ccrunch\u201d where it\u2019s important to work cleanly and efficiently. I learned in my career that keeping work as simple as possible and working broad to fine is crucial to succeeding in finishing assets. I sometimes notice that artists like to try to \u2018reinvent the wheel\u2019, which can be counterproductive. Keep things straightforward and clean.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c792914 elementor-widget elementor-widget-text-editor\" data-id=\"c792914\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>&#8220;Wish&#8221; has a very stylized approach to its environments, which sets it apart from other projects at Walt Disney Animation Studios. How did you approach the look development for such a unique and visually distinct film?<\/h4><p>\u00a0<\/p><p>I was lucky to be on the team for Wish very early on. While we were developing and experimenting with style, we collaborated with other departments, specifically lighting to develop an effective way to stylize our textures and renders. I won\u2019t be able to go into detail here, but we utilized post to our advantage and several tools were developed for the unique look. I believe there is a siggraph paper out there about the details of how we accomplished this. <\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2d68f26 elementor-widget elementor-widget-video\" data-id=\"2d68f26\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/www.youtube.com\\\/watch?v=oyRxxpD3yNw&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d4f35a9 elementor-widget elementor-widget-text-editor\" data-id=\"d4f35a9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>What role does collaboration play in the look development process, and how do you ensure that the artistic vision is consistent across all stages of production?<\/h4><div>\u00a0<\/div><p>Collaboration is vital in the look process. We have a team of artists that are constantly in communication with each other and other departments to finish a show. I think communicating to your team members (even when you feel it\u2019s too much) is important to making sure each department is receiving information. At Disney, there is very much a huge collaborative effort from the directors to supervisors to coordinators to artists.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-87dbb73 elementor-widget elementor-widget-text-editor\" data-id=\"87dbb73\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>Could you tell us about a moment in your career when you felt particularly proud of a project you worked on? What was it about that project that stood out?<\/h4><p>\u00a0<\/p><p>I am proud of many projects I worked on, but one that stood out was the Diablo 4 announcement cinematic. I really enjoy making materials that are very old and lived in (the dirtier, the better!). For that piece, the setting had to be quite scary and dark so it was really fun to create those textures. I had always been a fan of Blizzard Cinematics, so it was a dream come true to be able to work on one.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-74627dd elementor-widget elementor-widget-video\" data-id=\"74627dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/www.youtube.com\\\/watch?v=0SSYzl9fXOQ&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-36e7916 elementor-widget elementor-widget-text-editor\" data-id=\"36e7916\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>&#8220;Your experience at Method Studios was mainly in VFX, and now you work on fully animated films at Disney. How did your work in VFX prepare you for look development in animation, and what were the key differences in how you approached the visuals?&#8221;<\/h4><p>\u00a0<\/p><p>To me, VFX and animation are very similar from the look development perspective. Most of the time we are aiming to have realistic rendering response from materials. In that case, the foundations of texturing\/materials, no matter what style it\u2019s in, remains the same. <\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d43edf0 elementor-widget elementor-widget-video\" data-id=\"d43edf0\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;video_type&quot;:&quot;vimeo&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<iframe class=\"elementor-video-iframe\" allowfullscreen allow=\"clipboard-write\" title=\"vimeo Video Player\" src=\"https:\/\/player.vimeo.com\/video\/133910287?color&amp;autopause=0&amp;loop=0&amp;muted=0&amp;title=1&amp;portrait=1&amp;byline=1#t=\"><\/iframe>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d7de672 elementor-widget elementor-widget-text-editor\" data-id=\"d7de672\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>With the rise of AI in creative industries, what are your thoughts on its role in animation and look development? How do you think traditional artists can prepare themselves for a future where AI plays a larger role in the creative process?<\/h4><div>\u00a0<\/div><p>I think AI will definitely play a role in the industry whether we want it to or not. I\u2019m impartial at the moment, but I\u2019ve experimented with AI a very slight amount. I think we can utilize it to our advantage, like automating mundane tasks that we do on a daily basis to save us more time for creative work.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-09ecdc7 elementor-widget elementor-widget-text-editor\" data-id=\"09ecdc7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>In a career that spans various studios and projects, what has been the biggest challenge you\u2019ve faced as an artist, and how did you overcome it?<\/h4><div>\u00a0<\/div><p>As an artist, I\u2019ve faced many challenges in my career. As artists, it\u2019s hard to feel rejected from a job or told our work needed improvements. To overcome that, I started taking those critiques less personally and focused more on the task at hand. There is no problem with asking questions and consulting your supervisor. Always being open to learning is a huge benefit. I also noticed that a positive attitude goes a long way. All of us worked very hard to be in this industry. It\u2019s easy to take that for granted.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bb25217 elementor-widget elementor-widget-bridge_simple_quote\" data-id=\"bb25217\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"bridge_simple_quote.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"qode-simple-quote-holder qode-simple-quote-enabled-shadow\">\n\t<div class=\"qode-simple-quote-triangle-shadow\">\n\t\t\n\t<\/div>\n\t<div class=\"qode-simple-quote-triangle\" >\n\t\t\n\t<\/div>\n\t<div class=\"qode-simple-quote-holder-inner\" >\n\t\t<div class=\"qode-simple-quote-icon-holder\" \">\n\t\t\t<svg x=\"0px\" y=\"0px\" width=\"118px\" height=\"97px\" viewBox=\"0 0 118 97\" enable-background=\"new 0 0 118 97\" xml:space=\"preserve\">\n\t\t\t\t<g>\n\t\t\t\t\t<path d=\"M31.1,73.998c5.688-7.111,8.535-14.316,8.535-21.617c0-3.09-0.371-5.751-1.113-7.978c-4.332,3.34-9.031,5.009-14.102,5.009\n\t\t\t\t\t\tc-6.929,0-12.71-2.194-17.349-6.586c-4.639-4.389-6.958-10.298-6.958-17.72c0-6.926,2.348-12.71,7.051-17.349\n\t\t\t\t\t\tc4.7-4.639,10.452-6.958,17.256-6.958c9.77,0,17.256,4.021,22.451,12.061c4.329,6.68,6.494,15.029,6.494,25.049\n\t\t\t\t\t\tc0,12.742-3.247,24.154-9.741,34.234C37.13,82.227,27.325,90.357,14.215,96.541l-3.525-6.865\n\t\t\t\t\t\tC18.604,86.336,25.409,81.113,31.1,73.998z M95.67,73.998c5.688-7.111,8.535-14.316,8.535-21.617c0-3.09-0.371-5.751-1.113-7.978\n\t\t\t\t\t\tc-4.206,3.34-8.906,5.009-14.102,5.009c-6.804,0-12.556-2.194-17.256-6.586c-4.702-4.389-7.051-10.298-7.051-17.72\n\t\t\t\t\t\tc0-4.575,1.113-8.721,3.34-12.432s5.195-6.616,8.906-8.721c3.711-2.102,7.729-3.154,12.061-3.154\n\t\t\t\t\t\tc9.771,0,17.256,4.021,22.451,12.061c4.329,6.68,6.494,15.029,6.494,25.049c0,12.742-3.247,24.154-9.741,34.234\n\t\t\t\t\t\tC101.7,82.227,91.896,90.357,78.785,96.541l-3.525-6.865C83.175,86.336,89.979,81.113,95.67,73.998z\"\/>\n\t\t\t\t<\/g>\n\t\t\t<\/svg>\n\t\t<\/div>\n\t\t<div class=\"qode-simple-quote-content-holder\">\n\t\t\t<div class=\"qode-simple-quote-content-holder-inner\">\n\t\t\t\t<div class=\"qode-simple-quote-text-holder\" >\n\t\t\t\t\t<h3 class=\"qode-simple-quote-text-title\"> Keep things straightforward and clean. It\u2019s easy to want to reinvent the wheel, but in the end, simplicity and a positive attitude go a long way. We all worked hard to be in this industry\u2014never take that for granted.  <\/h3>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"qode-simple-quote-author-holder\">\n\t\t\t\t\t<p class=\"qode-simple-quote-author-title\">   <\/p>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/div>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-dd9156c elementor-widget elementor-widget-text-editor\" data-id=\"dd9156c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>What advice would you give to someone starting their career in look development or texturing\/Surfacing? What are some common mistakes to avoid in this field?<\/h4><div>\u00a0<\/div><p>The most common mistake I see in folks looking to start their career in look development, is a lack of understanding of basics. I cannot stress how important it is to understand material inputs and texture maps. I see a lot of students overlook the texturing process to get to lighting, and it can definitely show when work is presented. Fundamentals and learning about different shaders\/nodes is extremely useful. Another thing I see is lack of reference when trying to create something. Always have a plethora of references on hand. Get into the habit of referring back to an image or set of images as you\u2019re working!<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-25e39f0 elementor-widget elementor-widget-text-editor\" data-id=\"25e39f0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>Addressing a prevalent concern in the creative industry, where advancements in A.I. are perceived as a potential threat to job security, what guidance or advice would you provide to artists who may harbor fears about the impact of A.I. on their professions?<\/h4><div>\u00a0<\/div><p>I believe many artists are advocating for regulations to protect copyrights, as none wish for personal work to be utilized to train AI and potentially disrupt the job market.<br \/>Speaking from my understanding of the visualization industry, the way AI currently creates video is significantly different from our established pipeline, making it hard to modify. While working on shots, the notes can often be highly specific, such as changing the camera angle by 5 degrees. I don&#8217;t feel AI is an easy tool to use for those final nuanced adjustments, but sometimes art is all about refining that last 5 percent.<br \/>But I do see AI as an opportunity to benefit artists as well, enabling faster learning and the creation of customized tools using AI.<br \/>I believe, as artists, we need to set boundaries and ensure we receive what we deserve. However, we must also be aware that AI is not going away; we need to know it and use it as our own creative weapon.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-9226430 elementor-section-boxed elementor-section-height-default elementor-section-height-default parallax_section_no qode_elementor_container_no\" data-id=\"9226430\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-f92b31e\" data-id=\"f92b31e\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-10a7891 elementor-widget elementor-widget-text-editor\" data-id=\"10a7891\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Thank you <strong>Sari Rodrig<\/strong>\u00a0for sharing your experience with our readers.\u00a0<\/p><p>\u00a0<\/p><p>You can get more info or Get in touch with Sari Rodrig on the following links:\u00a0<\/p><p>\u00a0<\/p><p><strong>IMDB: <span style=\"text-decoration: underline;\"><a href=\"https:\/\/www.imdb.com\/name\/nm4484080\/\"><em>https:\/\/www.imdb.com\/name\/nm4484080\/<\/em><\/a><\/span><\/strong><\/p><p><strong>Linkedin: <a href=\"https:\/\/www.linkedin.com\/sarirodrig\/\"><span style=\"text-decoration: underline;\"><em>https:\/\/www.linkedin.com\/sarirodrig\/<\/em><\/span><\/a><\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7b9a48f elementor-widget elementor-widget-html\" data-id=\"7b9a48f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-2274897944040681\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-format=\"fluid\"\r\n     data-ad-layout-key=\"-gh+k-v-ii+13m\"\r\n     data-ad-client=\"ca-pub-2274897944040681\"\r\n     data-ad-slot=\"2247131335\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Sari Rodrig is an Environment Look Development Supervisor at Walt Disney Animation Studios. Her career has taken her from an internship at Pixar to key roles at top studios like Blizzard Entertainment and Method Studios, all of which have shaped her into the artist she&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1936,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"link","meta":{"_acf_changed":false,"content-type":"","footnotes":""},"categories":[32,46],"tags":[130,129],"ppma_author":[112],"class_list":["post-1925","post","type-post","status-publish","format-link","has-post-thumbnail","hentry","category-animation","category-interviews","tag-disney","tag-look-development-artist","post_format-post-format-link"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Craft of Look Development with Sari Rodrig - VFX Corner<\/title>\n<meta name=\"description\" content=\"The Craft of Look Development with Sari Rodrig - Animation\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vfxcorner.com\/index.php\/2024\/11\/15\/the-craft-of-look-development-with-sari-rodrig\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Craft of Look Development with Sari Rodrig - 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